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| Name | SBlueprintEditorSelectedDebugObjectWidget |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
| Include Path | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
Syntax
class SBlueprintEditorSelectedDebugObjectWidget : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SBlueprintEditorSelectedDebugObjectWidget
- FSlateControlledConstruction → SWidget → SCompoundWidget → SBlueprintEditorSelectedDebugObjectWidget
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintEditor | TWeakPtr< FBlueprintEditor > | Pointer back to the blueprint editor tool that owns us | SBlueprintEditorSelectedDebugObjectWidget.h | |
| DebugObjects | TArray< TSharedPtr< FBlueprintDebugObjectInstance > > | Lists of actors of a given blueprint type and their names | SBlueprintEditorSelectedDebugObjectWidget.h | |
| DebugObjectsComboBox | TSharedPtr< SComboBox< TSharedPtr< FBlueprintDebugObjectInstance > > > | Widget containing the names of all possible debug actors. | SBlueprintEditorSelectedDebugObjectWidget.h | |
| DebugWorldNames | TArray< TSharedPtr< FString > > | SBlueprintEditorSelectedDebugObjectWidget.h | ||
| DebugWorlds | TArray< TWeakObjectPtr< UWorld > > | PIE worlds that we can debug | SBlueprintEditorSelectedDebugObjectWidget.h | |
| DebugWorldsComboBox | TSharedPtr< STextComboBox > | SBlueprintEditorSelectedDebugObjectWidget.h | ||
| LastObjectObserved | TWeakObjectPtr< UObject > | SBlueprintEditorSelectedDebugObjectWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDebugObject
(
UObject* TestObject, |
Adds an object to the list of debug choices | SBlueprintEditorSelectedDebugObjectWidget.h | |
void Construct
(
const FArguments& InArgs, |
SBlueprintEditorSelectedDebugObjectWidget.h | ||
virtual void Tick
(
const FGeometry& AllottedGeometry, |
SBlueprintEditorSelectedDebugObjectWidget.h |