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Customization class that allows per-component type handling of various SCS editor functionality.
| Name | ISCSEditorCustomization |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h |
| Include Path | #include "ISCSEditorCustomization.h" |
Syntax
class ISCSEditorCustomization
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISCSEditorCustomization() |
ISCSEditorCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HandleGetWidgetLocation
(
const USceneComponent* InSceneComponent, |
Get the widget location for this scene component | ISCSEditorCustomization.h | |
bool HandleGetWidgetTransform
(
const USceneComponent* InSceneComponent, |
Get the widget transform for this scene component | ISCSEditorCustomization.h | |
bool HandleViewportClick
(
const TSharedRef< FEditorViewportClient >& InViewportClient, |
Process click in the viewport. | ISCSEditorCustomization.h | |
bool HandleViewportDrag
(
const USceneComponent* InSceneComponent, |
Handle drag in the viewport | ISCSEditorCustomization.h |