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Interface used to define how to interact with a blueprint within an asset
| Name | IBlueprintAssetHandler |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
| Include Path | #include "BlueprintAssetHandler.h" |
Syntax
class IBlueprintAssetHandler
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBlueprintAssetHandler() |
BlueprintAssetHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AssetContainsBlueprint
(
const FAssetData& InAssetData |
Check whether the specified asset registry data contains a blueprint | BlueprintAssetHandler.h | |
UBlueprint * RetrieveBlueprint
(
UObject* InAsset |
Retrieve the blueprint from the specified asset object | BlueprintAssetHandler.h |