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Struct to support diffing the component tree for a blueprint
| Name | FSCSDiff |
| Type | class |
| Header File | /Engine/Source/Editor/Kismet/Public/SCSDiff.h |
| Include Path | #include "SCSDiff.h" |
Syntax
class FSCSDiff
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSCSDiff
(
const UBlueprint* InBlueprint |
SCSDiff.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprint | UBlueprint * | Blueprint we are inspecting | SCSDiff.h | |
| ContainerWidget | TSharedPtr< class SWidget > | SCSDiff.h | ||
| Inspector | TSharedPtr< class SKismetInspector > | SCSDiff.h | ||
| SubobjectEditor | TSharedPtr< class SSubobjectBlueprintEditor > | SCSDiff.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UBlueprint * GetBlueprint() |
SCSDiff.h | ||
TArray< FSCSResolvedIdentifier > GetDisplayedHierarchy() |
SCSDiff.h | ||
void HighlightProperty
(
FName VarName, |
SCSDiff.h | ||
TSharedRef< SWidget > TreeWidget() |
SCSDiff.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSCSEditorHighlightPropertyInDetailsView
(
const FPropertyPath& InPropertyPath |
SCSDiff.h | ||
void OnSCSEditorUpdateSelectionFromNodes
(
const TArray< TSharedPtr< FSubobjectEditorTreeNode > >& SelectedNodes |
SCSDiff.h |