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API > API/Editor > API/Editor/Kismet
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
| Include | #include "BlueprintPaletteFavorites.h" |
Syntax
struct FFavoritedBlueprintPaletteItem
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFavoritedBlueprintPaletteItem
(
FString const& SerializedAction |
Sometime favorites can be coming from user edited .ini files, so this converts that readable text into a favorite (since the strings are user generated, there could be some error, so sure to check its validity). | ||
FFavoritedBlueprintPaletteItem
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
Constructs a favorite from the specified palette action (some palette actions cannot be favorited, so make sure to check its validity). | ||
FFavoritedBlueprintPaletteItem
(
UBlueprintNodeSpawner const* BlueprintAction |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity. | |
| FString const & | ToString () |
We want to be able to specify some of these in .ini files, so let we have to have a readable string representation for them. |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
FFavoritedBlueprintPaletteItem const& Rhs |
Checks to see if this favorite matches the specified one. | |
| bool | operator==
(
TSharedPtr< FEdGraphSchemaAction > PaletteAction |
Checks to see if this favorite represents the supplied ed-graph action (so we can match them together, and construct a favorites list). |