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The structure used to construct the "Add Event" menu entries
| Name | FComponentEventConstructionData |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
Syntax
struct FComponentEventConstructionData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TWeakObjectPtr< UObject > | The template component that the handler applies to. | BlueprintEditor.h | |
| VariableName | FName | The name of the event handler to create. | BlueprintEditor.h |