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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintNamespaceUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetObjectNamespace
(
const UObject* InObject |
Analyzes the given object to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. | BlueprintNamespaceUtilities.h | |
static FString GetObjectNamespace
(
const FSoftObjectPath& InObjectPath |
Analyzes the given object path to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace. | BlueprintNamespaceUtilities.h |
GetObjectNamespace(const UObject *)
Description
Analyzes the given object to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace.
| Name | GetObjectNamespace |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
| Include Path | #include "BlueprintNamespaceUtilities.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static FString GetObjectNamespace
(
const UObject * InObject
)
The unique Blueprint namespace identifier associated with the given object, or an empty string if the object belongs to the global namespace (default).
Parameters
| Name | Remarks |
|---|---|
| InObject | A reference to the input object. |
GetObjectNamespace(const FSoftObjectPath &)
Description
Analyzes the given object path to determine its explicitly-assigned namespace identifier, or otherwise returns its default namespace.
| Name | GetObjectNamespace |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
| Include Path | #include "BlueprintNamespaceUtilities.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceUtilities.cpp |
static FString GetObjectNamespace
(
const FSoftObjectPath & InObjectPath
)
The unique Blueprint namespace identifier associated with the given object (even if unloaded), or an empty string if the object belongs to the global namespace (default).
Parameters
| Name | Remarks |
|---|---|
| InObjectPath | Path to the given object (may not be loaded yet). |