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References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceRegistry.h |
| Include | #include "BlueprintNamespaceRegistry.h" |
Syntax
class FBlueprintNamespaceRegistry
Remarks
A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Namespace identifier registration methods. | ||
| FBlueprintNamespaceRegistry & | Get () |
Provides public singleton access. | |
| void | GetAllRegisteredPaths
(
TArray< FString >& OutPaths |
||
| void | GetNamesUnderPath
(
const FString& InPath, |
||
| void | Initialize () |
One-time initialization method; separated from the ctor so it can be called explicitly. | |
| bool | IsInclusivePath
(
const FString& InPath |
Example: If "MyProject.MyNamespace" is a registered path, then both "MyProject" and "MyProject.MyNamespace" are inclusive paths. | |
| bool | IsRegisteredPath
(
const FString& InPath |
||
| void | OnAssetAdded
(
const FAssetData& AssetData |
Asset registry event handler methods. | |
| void | |||
| void | OnAssetRemoved
(
const FAssetData& AssetData |
||
| void | OnAssetRenamed
(
const FAssetData& AssetData, |
||
| void | |||
| void | OnReloadComplete
(
EReloadCompleteReason InReason |
Handler for hot reload / live coding completion events. | |
| void | Rebuild () |
Recreates the namespace registry. | |
| void | RegisterNamespace
(
const FString& InPath |
Adds an explicit namespace identifier to the registry if not already included. | |
| void | RegisterNamespace
(
const UObject* InObject |
||
| void | RegisterNamespace
(
const FAssetData& AssetData |
||
| void | Shutdown () |
One-time shutdown method; separated from the dtor so it can be called explicitly. | |
| void | Console command implementations (debugging/testing). |