Navigation
API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintNamespaceHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsImportedObject
(
const UObject* InObject |
Tests an object's namespace to see if it's been imported. | BlueprintNamespaceHelper.h | |
bool IsImportedObject
(
const FSoftObjectPath& InObjectPath |
Tests an object's namespace to see if it's been imported. | BlueprintNamespaceHelper.h |
IsImportedObject(const UObject *)
Description
Tests an object's namespace to see if it's been imported.
| Name | IsImportedObject |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h |
| Include Path | #include "BlueprintNamespaceHelper.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp |
bool IsImportedObject
(
const UObject * InObject
) const
TRUE if the object's underlying namespace was imported into the Blueprint editor context that's managed by this instance.
Parameters
| Name | Remarks |
|---|---|
| InObject | Hard reference to a (loaded) object. |
IsImportedObject(const FSoftObjectPath &)
Description
Tests an object's namespace to see if it's been imported.
| Name | IsImportedObject |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceHelper.h |
| Include Path | #include "BlueprintNamespaceHelper.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintNamespaceHelper.cpp |
bool IsImportedObject
(
const FSoftObjectPath & InObjectPath
) const
TRUE if the object's underlying namespace was imported into the Blueprint editor context that's managed by this instance.
Parameters
| Name | Remarks |
|---|---|
| InObjectPath | Soft reference to an object. May be loaded or unloaded. |