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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< IBlueprintEditor > CreateBlueprintEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of a Kismet editor object. | BlueprintEditorModule.h | |
virtual TSharedRef< IBlueprintEditor > CreateBlueprintEditor
(
const EToolkitMode::Type Mode, |
BlueprintEditorModule.h |
CreateBlueprintEditor(const EToolkitMode::Type, const TSharedPtr< IToolkitHost > &, UBlueprint *, bool)
Description
Creates an instance of a Kismet editor object. Only virtual so that it can be called across the DLL boundary.
Note: This function should not be called directly, use one of the following instead:
- FKismetEditorUtilities::BringKismetToFocusAttentionOnObject
- GEditor->GetEditorSubsystem
()->OpenEditorForAsset
| Name | CreateBlueprintEditor |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
| Include Path | #include "BlueprintEditorModule.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual TSharedRef< IBlueprintEditor > CreateBlueprintEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UBlueprint * Blueprint,
bool bShouldOpenInDefaultsMode
)
Interface to the new Blueprint editor
Parameters
| Name | Remarks |
|---|---|
| Mode | Mode that this editor should operate in |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| Blueprint | The blueprint object to start editing |
| bShouldOpenInDefaultsMode | If true, the editor will open in defaults editing mode |
CreateBlueprintEditor(const EToolkitMode::Type, const TSharedPtr< IToolkitHost > &, const TArray< UBlueprint * > &, bool)
| Name | CreateBlueprintEditor |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h |
| Include Path | #include "BlueprintEditorModule.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp |
virtual TSharedRef< IBlueprintEditor > CreateBlueprintEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
const TArray< UBlueprint * > & BlueprintsToEdit,
bool bShouldOpenInDefaultsMode
)