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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FReply OnSpawnGraphNodeByShortcut
(
FInputChord InChord, |
Handles spawning a graph node in the current graph using the passed in chord | BlueprintEditor.h | |
virtual FReply OnSpawnGraphNodeByShortcut
(
FInputChord InChord, |
BlueprintEditor.h |
OnSpawnGraphNodeByShortcut(FInputChord, const FVector2D &, UEdGraph *)
Description
Handles spawning a graph node in the current graph using the passed in chord
| Name | OnSpawnGraphNodeByShortcut |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual FReply OnSpawnGraphNodeByShortcut
(
FInputChord InChord,
const FVector2D & InPosition,
UEdGraph * InGraph
)
OnSpawnGraphNodeByShortcut(FInputChord, const FVector2f &, UEdGraph *)
| Name | OnSpawnGraphNodeByShortcut |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
virtual FReply OnSpawnGraphNodeByShortcut
(
FInputChord InChord,
const FVector2f & InPosition,
UEdGraph * InGraph
)