Navigation
API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void InitBlueprintEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
const TArray< class UBlueprint &42; > & InBlueprints,
bool bShouldOpenInDefaultsMode
&41;
Remarks
Edits the specified blueprint
Parameters
| Name | Description |
|---|---|
| Mode | Asset editing mode for this editor (standalone or world-centric) |
| InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
| InBlueprints | The blueprints to edit |
| bShouldOpenInDefaultsMode | If true, the editor will open in defaults editing mode |