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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
- FBlueprintEditor::HandleSetObjectBeingDebugged()
- FRigVMEditor::HandleSetObjectBeingDebugged()
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
virtual void HandleSetObjectBeingDebugged
&40;
UObject &42; InObject
&41;
Remarks
Handle when the debug object is changed in the UI