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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
void DoPromoteToVariable
&40;
UBlueprint &42; InBlueprint,
UEdGraphPin &42; InTargetPin,
bool bInToMemberVariable,
const FVector2D &42; InOptionalLocation
&41;
Remarks
Perform the actual promote to variable action on the given pin in the given blueprint.
Parameters
| Name | Description |
|---|---|
| InBlueprint | The blueprint in which to create the variable. |
| InTargetPin | The pin on which to base the variable. |
| bInToMemberVariable | TRUE if attempting to create a member variable, FALSE if the variable should be local |
| InOptionalLocation | Where the new node should be placed. If null, a fixed offset from the parent node will be used. |