Navigation
API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
TSharedPtr< class ISCSEditorCustomization > CustomizeSubobjectEditor
&40;
const USceneComponent &42; InComponentToCustomize
&41; const
Remarks
Check to see if we can customize the subobject editor for the passed-in scene component an subobject editor customization instance, if one exists.
Parameters
| Name | Description |
|---|---|
| InComponentToCustomize | The component to check to see if a customization exists |