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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanCollapseSelectionToMacro () |
BlueprintEditor.h | ||
bool CanCollapseSelectionToMacro
(
TSet< class UEdGraphNode* >& InSelection |
Called when a selection of nodes is being collapsed into a macro | BlueprintEditor.h |
CanCollapseSelectionToMacro()
| Name | CanCollapseSelectionToMacro |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
bool CanCollapseSelectionToMacro() const
CanCollapseSelectionToMacro(TSet< class UEdGraphNode * > &)
Description
Called when a selection of nodes is being collapsed into a macro
| Name | CanCollapseSelectionToMacro |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintEditor.cpp |
bool CanCollapseSelectionToMacro
(
TSet< class UEdGraphNode * > & InSelection
) const
Returns TRUE if the selection can be promoted to a macro
Parameters
| Name | Remarks |
|---|---|
| InSelection | The selection to check |