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API > API/Editor > API/Editor/Kismet
| Name | FBlueprintDebugObjectInstance |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h |
| Include Path | #include "SBlueprintEditorSelectedDebugObjectWidget.h" |
Syntax
struct FBlueprintDebugObjectInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintDebugObjectInstance
(
TWeakObjectPtr< UObject > InPtr, |
SBlueprintEditorSelectedDebugObjectWidget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorObjectPath | FString | Object path to object in the editor, will only be set for static objects | SBlueprintEditorSelectedDebugObjectWidget.h | |
| ObjectLabel | FString | Friendly label for object to debug | SBlueprintEditorSelectedDebugObjectWidget.h | |
| ObjectPath | FString | Raw object path of spawned PIE object, this is not a SoftObjectPath because we don't want it to get fixed up | SBlueprintEditorSelectedDebugObjectWidget.h | |
| ObjectPtr | TWeakObjectPtr< UObject > | Actual object to debug, can be null | SBlueprintEditorSelectedDebugObjectWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEditorObject() |
If editor and object path are the same length because there's no prefix, this is the editor object | SBlueprintEditorSelectedDebugObjectWidget.h | |
bool IsEmptyObject() |
Returns true if this is the special entry for no specific object | SBlueprintEditorSelectedDebugObjectWidget.h | |
bool IsSpawnedObject() |
If this has no editor path, it was spawned | SBlueprintEditorSelectedDebugObjectWidget.h |