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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintCompilationManager
Description
Compiles all blueprints that have been placed in the compilation queue. ObjLoaded is a list of objects that need to be PostLoaded by the linker, when changing CDOs we will replace objects in this list. It is not a list of objects the compilation manager has loaded. The compilation manager will not load data while processing the compilation queue)
| Name | FlushCompilationQueue |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
| Include Path | #include "BlueprintCompilationManager.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintCompilationManager.cpp |
static void FlushCompilationQueue
(
FUObjectSerializeContext * InLoadContext
)