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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintAssetHandler > API/Editor/Kismet/FBlueprintAssetHandler/RegisterHandler
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
| Include | #include "BlueprintAssetHandler.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintAssetHandler.cpp |
void RegisterHandler
&40;
FTopLevelAssetPath ClassPathName,
TUniquePtr< IBlueprintAssetHandler > && InHandler
&41;
Remarks
- Register an asset for the specified class name
-
Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered)
Parameters
| Name | Description |
|---|---|
| ClassPathName | The path name of the class this handler relates to. |
| InHandler | The implementation of the handler to use |