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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintActionMenuItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintActionMenuItem
(
UBlueprintNodeSpawner const* NodeSpawner |
Constructors | BlueprintActionMenuItem.h | |
FBlueprintActionMenuItem
(
UBlueprintNodeSpawner const* NodeSpawner, |
BlueprintActionMenuItem.h |
FBlueprintActionMenuItem(UBlueprintNodeSpawner const *)
Description
Constructors
| Name | FBlueprintActionMenuItem |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
| Include Path | #include "BlueprintActionMenuItem.h" |
FBlueprintActionMenuItem
(
UBlueprintNodeSpawner const * NodeSpawner
)
FBlueprintActionMenuItem(UBlueprintNodeSpawner const *, FBlueprintActionUiSpec const &, IBlueprintNodeBinder::FBindingSet const &, FText, int32)
| Name | FBlueprintActionMenuItem |
| Type | function |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
| Include Path | #include "BlueprintActionMenuItem.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp |
FBlueprintActionMenuItem
(
UBlueprintNodeSpawner const * NodeSpawner,
FBlueprintActionUiSpec const & UiDef,
IBlueprintNodeBinder::FBindingSet const & Bindings,
FText InNodeCategory,
int32 InGrouping
)