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API > API/Editor > API/Editor/Kismet > API/Editor/Kismet/FBlueprintActionMenuItem > API/Editor/Kismet/FBlueprintActionMenuItem/PerformAction
- FEdGraphSchemaAction::PerformAction()
- FBlueprintActionMenuItem::PerformAction()
References
| Module | Kismet |
| Header | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h |
| Include | #include "BlueprintActionMenuItem.h" |
| Source | /Engine/Source/Editor/Kismet/Private/BlueprintActionMenuItem.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
UEdGraph &42; ParentGraph,
TArray< UEdGraphPin &42; > & FromPins,
FVector2D const Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).