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| Name | FBPCompileRequest |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h |
| Include Path | #include "BlueprintCompilationManager.h" |
Syntax
struct FBPCompileRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBPCompileRequest
(
UBlueprint* InBPToCompile, |
BlueprintCompilationManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BPToCompile | TObjectPtr< UBlueprint > | BP that needs to be compiled: | BlueprintCompilationManager.h | |
| ClientResultsLog | FCompilerResultsLog * | Clients can give us a results log if they want to parse or display it themselves, otherwise we will use a transient one: | BlueprintCompilationManager.h | |
| CompileOptions | EBlueprintCompileOptions | Legacy options for blueprint compilation: | BlueprintCompilationManager.h |