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Default namespace type for objects/assets if one is not explicitly assigned.
| Name | EDefaultBlueprintNamespaceType |
| Type | enum |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintNamespaceUtilities.h |
| Include Path | #include "BlueprintNamespaceUtilities.h" |
Syntax
enum EDefaultBlueprintNamespaceType
{
DefaultToGlobalNamespace,
UsePackagePathAsDefaultNamespace,
}
Values
| Name | Remarks |
|---|---|
| DefaultToGlobalNamespace | All objects/assets belong to the global namespace by default. |
| UsePackagePathAsDefaultNamespace | All objects/assets base their default namespace on the underlying package path. |