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API > API/Editor > API/Editor/InternationalizationSettings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInternationalizationSettingsModel
References
| Module | InternationalizationSettings |
| Header | /Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h |
| Include | #include "InternationalizationSettingsModel.h" |
Syntax
class UInternationalizationSettingsModel : public UObject
Remarks
Implements loading and saving of internationalization settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| ETimezoneSetting | DisplayTimezone | Timezone to use for display purposes in FDateTime |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UInternationalizationSettingsModel
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetEditorLanguage
(
FString& OutEditorLanguage |
||
| bool | GetEditorLocale
(
FString& OutEditorLocale |
||
| bool | GetPreviewGameLanguage
(
FString& OutPreviewGameLanguage |
||
| int32 | |||
| void | |||
| void | SetEditorLanguage
(
const FString& InEditorLanguage |
||
| void | SetEditorLocale
(
const FString& InEditorLocale |
||
| void | SetPreviewGameLanguage
(
const FString& InPreviewGameLanguage |
||
| void | SetShouldUseLocalizedNodeAndPinNames
(
const bool Value |
||
| void | SetShouldUseLocalizedNumericInput
(
const bool Value |
||
| void | SetShouldUseLocalizedPropertyNames
(
const bool Value |
||
| bool | |||
| bool | |||
| bool |