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API > API/Editor > API/Editor/HardwareTargeting
Hardware targeting settings, stored in default config, per-project
| |
|
| Name |
UHardwareTargetingSettings |
| Type |
class |
| Header File |
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h |
| Include Path |
#include "HardwareTargetingSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, defaultconfig)
class UHardwareTargetingSettings : public UObject
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UHardwareTargetingSettings
(
const FObjectInitializer& ObjectInitializer
)
|
|
HardwareTargetingSettings.h |
|
Classes
| Name |
Remarks |
| FSettingChangedEvent |
Returns an event delegate that is executed when a setting has changed. |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AppliedDefaultGraphicsPerformance |
EGraphicsPreset |
Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied |
HardwareTargetingSettings.h |
|
| AppliedTargetedHardwareClass |
EHardwareClass |
Enum that is set to TargetedHardwareClass when the settings have been successfully applied |
HardwareTargetingSettings.h |
|
| DefaultGraphicsPerformance |
EGraphicsPreset |
Enum specifying a graphics preset to use for this game |
HardwareTargetingSettings.h |
- Config
- EditAnywhere
- Category=None
|
| TargetedHardwareClass |
EHardwareClass |
Enum specifying which class of hardware this game is targeting |
HardwareTargetingSettings.h |
- Config
- EditAnywhere
- Category=None
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SettingChangedEvent |
FSettingChangedEvent |
Holds an event delegate that is executed when a setting has changed. |
HardwareTargetingSettings.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Check if these settings have any pending changes that require action |
HardwareTargetingSettings.h |
|
|
|
HardwareTargetingSettings.h |
|
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent
)
|
Called when a property on this object is changed |
HardwareTargetingSettings.h |
|