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API > API/Editor > API/Editor/HardwareTargeting
| Name | IHardwareTargetingModule |
| Type | class |
| Header File | /Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h |
| Include Path | #include "HardwareTargetingModule.h" |
Syntax
class IHardwareTargetingModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyHardwareTargetingSettings() |
Apply the current hardware targeting settings if they have changed | HardwareTargetingModule.h | |
TArray< FModifiedDefaultConfig > GetPendingSettingsChanges() |
Gets a list of objects that are required to be writable in order to apply the settings | HardwareTargetingModule.h | |
TSharedRef< SWidget > MakeGraphicsPresetTargetCombo
(
FOnGraphicsPresetChanged OnChanged, |
Make a new combo box for choosing a graphics preference | HardwareTargetingModule.h | |
TSharedRef< SWidget > MakeHardwareClassTargetCombo
(
FOnHardwareClassChanged OnChanged, |
Make a new combo box for choosing a hardware class target | HardwareTargetingModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IHardwareTargetingModule & Get() |
Singleton access to this module | HardwareTargetingModule.h |