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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SNodePanel > API/Editor/GraphEditor/SNodePanel/SNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void MoveTo
(
const FVector2D& NewPosition, |
SNodePanel.h | ||
virtual void MoveTo
(
const FVector2f& NewPosition, |
SNodePanel.h |
MoveTo(const FVector2D &, FNodeSet &, bool)
| Name | MoveTo |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
virtual void MoveTo
(
const FVector2D & NewPosition,
FNodeSet & NodeFilter,
bool bMarkDirty
)
Parameters
| Name | Remarks |
|---|---|
| NewPosition | The Node should be relocated to this position in the graph panel |
| NodeFilter | Set of nodes to prevent movement on, after moving successfully a node is added to this set. |
| bMarkDirty | If we should mark nodes as dirty on move |
MoveTo(const FVector2f &, FNodeSet &, bool)
| Name | MoveTo |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
virtual void MoveTo
(
const FVector2f & NewPosition,
FNodeSet & NodeFilter,
bool bMarkDirty
)