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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/SNodePanel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetBoundsForNodes
(
bool bSelectionSetOnly, |
Get the bounds of the selected nodes | SNodePanel.h | |
bool GetBoundsForNodes
(
bool bSelectionSetOnly, |
SNodePanel.h |
GetBoundsForNodes(bool, FVector2D &, FVector2D &, float)
Description
Get the bounds of the selected nodes
| Name | GetBoundsForNodes |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
bool GetBoundsForNodes
(
bool bSelectionSetOnly,
FVector2D & MinCorner,
FVector2D & MaxCorner,
float Padding
) const
True if successful
Parameters
| Name | Remarks |
|---|---|
| bSelectionSetOnly | If true, limits the query to just the selected nodes. Otherwise it does all nodes. |
GetBoundsForNodes(bool, FVector2f &, FVector2f &, float)
| Name | GetBoundsForNodes |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/SNodePanel.h |
| Include Path | #include "SNodePanel.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/SNodePanel.cpp |
bool GetBoundsForNodes
(
bool bSelectionSetOnly,
FVector2f & MinCorner,
FVector2f & MaxCorner,
float Padding
) const