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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/KismetPins > API/Editor/GraphEditor/KismetPins/SGraphPinObject
- SGraphPinObject::GetAssetData()
- SGraphPinClass::GetAssetData()
References
| Module | GraphEditor |
| Header | /Engine/Source/Editor/GraphEditor/Public/KismetPins/SGraphPinObject.h |
| Include | #include "KismetPins/SGraphPinObject.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/KismetPins/SGraphPinObject.cpp |
virtual const FAssetData & GetAssetData
&40;
bool bRuntimePath
&41; const
Remarks
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead