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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/FGraphDiffControl
References
| Module | GraphEditor |
| Header | /Engine/Source/Editor/GraphEditor/Public/GraphDiffControl.h |
| Include | #include "GraphDiffControl.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/GraphDiffControl.cpp |
static FString GetGraphPath
&40;
UEdGraph &42; Graph
&41;
Remarks
Computes an object path for a specific graph, relative to the blueprint/asset root