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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/FGeometryHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertToPoints
(
const FGeometry& Geom, |
ConnectionDrawingPolicy.h | ||
static void ConvertToPoints
(
const FGeometry& Geom, |
ConnectionDrawingPolicy.h |
ConvertToPoints(const FGeometry &, TArray< FVector2D > &)
| Name | ConvertToPoints |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
| Include Path | #include "ConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
static void ConvertToPoints
(
const FGeometry & Geom,
TArray< FVector2D > & Points
)
ConvertToPoints(const FGeometry &, TArray< FVector2f > &)
| Name | ConvertToPoints |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
| Include Path | #include "ConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
static void ConvertToPoints
(
const FGeometry & Geom,
TArray< FVector2f > & Points
)