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API > API/Editor > API/Editor/GraphEditor > API/Editor/GraphEditor/FConnectionDrawingPolicy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector2D ComputeSplineTangent
(
const FVector2D& Start, |
ConnectionDrawingPolicy.h | ||
virtual FVector2f ComputeSplineTangent
(
const FVector2f& Start, |
ConnectionDrawingPolicy.h |
ComputeSplineTangent(const FVector2D &, const FVector2D &)
| Name | ComputeSplineTangent |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
| Include Path | #include "ConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
virtual FVector2D ComputeSplineTangent
(
const FVector2D & Start,
const FVector2D & End
) const
ComputeSplineTangent(const FVector2f &, const FVector2f &)
| Name | ComputeSplineTangent |
| Type | function |
| Header File | /Engine/Source/Editor/GraphEditor/Public/ConnectionDrawingPolicy.h |
| Include Path | #include "ConnectionDrawingPolicy.h" |
| Source | /Engine/Source/Editor/GraphEditor/Private/ConnectionDrawingPolicy.cpp |
virtual FVector2f ComputeSplineTangent
(
const FVector2f & Start,
const FVector2f & End
) const