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API > API/Editor > API/Editor/GameplayTasksEditor > API/Editor/GameplayTasksEditor/UK2Node_LatentGameplayTaskCall
- UK2Node_LatentGameplayTaskCall::IsHandling()
- UK2Node_LatentAbilityCall::IsHandling()
References
| Module | GameplayTasksEditor |
| Header | /Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
| Include | #include "K2Node_LatentGameplayTaskCall.h" |
virtual bool IsHandling
&40;
TSubclassOf< UGameplayTask > TaskClass
&41; const