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API > API/Editor > API/Editor/GameplayTasksEditor > API/Editor/GameplayTasksEditor/UK2Node_LatentGameplayTaskCall
- UK2Node::GetMenuActions()
- UK2Node_BaseAsyncTask::GetMenuActions()
- UK2Node_LatentGameplayTaskCall::GetMenuActions()
- UK2Node_LatentAbilityCall::GetMenuActions()
References
| Module | GameplayTasksEditor |
| Header | /Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
| Include | #include "K2Node_LatentGameplayTaskCall.h" |
| Source | /Engine/Source/Editor/GameplayTasksEditor/Private/K2Node_LatentGameplayTaskCall.cpp |
virtual void GetMenuActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
| Name | Description |
|---|---|
| ActionListOut | The list to be populated with new spawners. |