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API > API/Editor > API/Editor/GameplayTasksEditor > API/Editor/GameplayTasksEditor/UK2Node_LatentGameplayTaskCall
References
| Module | GameplayTasksEditor |
| Header | /Engine/Source/Editor/GameplayTasksEditor/Classes/K2Node_LatentGameplayTaskCall.h |
| Include | #include "K2Node_LatentGameplayTaskCall.h" |
| Source | /Engine/Source/Editor/GameplayTasksEditor/Private/K2Node_LatentGameplayTaskCall.cpp |
bool ConnectSpawnProperties
(
UClass * ClassToSpawn,
const UEdGraphSchema_K2 * Schema,
class FKismetCompilerContext & CompilerContext,
UEdGraph * SourceGraph,
UEdGraphPin *& LastThenPin,
UEdGraphPin * SpawnedActorReturnPin
)