Navigation
API > API/Editor > API/Editor/GameplayDebuggerEditor
| Name | FGameplayDebuggerToolkit |
| Type | class |
| Header File | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h |
| Include Path | #include "GameplayDebuggerToolkit.h" |
Syntax
class FGameplayDebuggerToolkit : public FModeToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FModeToolkit → FGameplayDebuggerToolkit
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerToolkit
(
FEdMode* InOwningMode |
GameplayDebuggerToolkit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebuggerEdMode | FEdMode * | GameplayDebuggerToolkit.h | ||
| MyWidget | TSharedPtr< class SWidget > | GameplayDebuggerToolkit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetBaseToolkitName() |
GameplayDebuggerToolkit.h | ||
virtual FEdMode * GetEditorMode() |
GameplayDebuggerToolkit.h | ||
virtual TSharedPtr< class SWidget > GetInlineContent() |
GameplayDebuggerToolkit.h | ||
virtual FName GetToolkitFName() |
GameplayDebuggerToolkit.h | ||
virtual void Init
(
const TSharedPtr< class IToolkitHost >& InitToolkitHost |
GameplayDebuggerToolkit.h |