Navigation
API > API/Editor > API/Editor/GameplayDebuggerEditor > API/Editor/GameplayDebuggerEditor/FGameplayDebuggerToolkit
- IToolkit::GetBaseToolkitName()
- FModeToolkit::GetBaseToolkitName()
- FGameplayDebuggerToolkit::GetBaseToolkitName()
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h |
| Include | #include "GameplayDebuggerToolkit.h" |
| Source | /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "