Navigation
API > API/Editor > API/Editor/GameplayDebuggerEditor
| Name | FGameplayDebuggerInputConfigCustomization |
| Type | class |
| Header File | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerInputConfigCustomization.h |
| Include Path | #include "GameplayDebuggerInputConfigCustomization.h" |
Syntax
class FGameplayDebuggerInputConfigCustomization : public IPropertyTypeCustomization
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
GameplayDebuggerInputConfigCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
GameplayDebuggerInputConfigCustomization.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetHeaderDesc() |
GameplayDebuggerInputConfigCustomization.h | ||
void OnChildValueChanged() |
GameplayDebuggerInputConfigCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
GameplayDebuggerInputConfigCustomization.h |