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API > API/Editor > API/Editor/GameplayDebuggerEditor
Inheritance Hierarchy
- TSharedFromThis
- IPropertyTypeCustomization
- FGameplayDebuggerInputConfigCustomization
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerInputConfigCustomization.h |
| Include | #include "GameplayDebuggerInputConfigCustomization.h" |
Syntax
class FGameplayDebuggerInputConfigCustomization : public IPropertyTypeCustomization
Variables
| Type | Name | Description | |
|---|---|---|---|
| FText | CachedHeader | ||
| TSharedPtr< IPropertyHandle > | ConfigNameProp | ||
| TSharedPtr< IPropertyHandle > | KeyProp | ||
| TSharedPtr< IPropertyHandle > | ModAltProp | ||
| TSharedPtr< IPropertyHandle > | ModCmdProp | ||
| TSharedPtr< IPropertyHandle > | ModCtrlProp | ||
| TSharedPtr< IPropertyHandle > | ModShiftProp |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | |||
| TSharedRef< IPropertyTypeCustomization > | MakeInstance () |
||
| void |
Overridden from IPropertyTypeCustomization
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeChildren
(
TSharedRef< class IPropertyHandle > PropertyHandle, |
Called when the children of the property should be customized or extra rows added | |
| void | CustomizeHeader
(
TSharedRef< class IPropertyHandle > PropertyHandle, |
Called when the header of the property (the row in the details panel where the property is shown) If nothing is added to the row, the header is not displayed |