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API > API/Editor > API/Editor/GameplayDebuggerEditor
| Name | FGameplayDebuggerExtensionConfigCustomization |
| Type | class |
| Header File | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerExtensionConfigCustomization.h |
| Include Path | #include "GameplayDebuggerExtensionConfigCustomization.h" |
Syntax
class FGameplayDebuggerExtensionConfigCustomization : public IPropertyTypeCustomization
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
GameplayDebuggerExtensionConfigCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< class IPropertyHandle > StructPropertyHandle, |
GameplayDebuggerExtensionConfigCustomization.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetHeaderDesc() |
GameplayDebuggerExtensionConfigCustomization.h | ||
void OnChildValueChanged() |
GameplayDebuggerExtensionConfigCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
GameplayDebuggerExtensionConfigCustomization.h |