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API > API/Editor > API/Editor/GameplayDebuggerEditor
| Name | FGameplayDebuggerEditorModule |
| Type | class |
| Header File | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h |
| Include Path | #include "GameplayDebuggerEditorModule.h" |
Syntax
class FGameplayDebuggerEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnDebuggerEdModeActivation() |
GameplayDebuggerEditorModule.h | ||
void OnLocalControllerInitialized() |
GameplayDebuggerEditorModule.h | ||
void OnLocalControllerUninitialized() |
GameplayDebuggerEditorModule.h | ||
void OnWorldInitialized
(
UWorld* World, |
GameplayDebuggerEditorModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
GameplayDebuggerEditorModule.h | ||
virtual void StartupModule() |
GameplayDebuggerEditorModule.h |