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API > API/Editor > API/Editor/GameplayDebuggerEditor > API/Editor/GameplayDebuggerEditor/FGameplayDebuggerEdMode
- FEdMode::ReceivedFocus()
- FGameplayDebuggerEdMode::ReceivedFocus()
References
| Module | GameplayDebuggerEditor |
| Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEdMode.h |
| Include | #include "GameplayDebuggerEdMode.h" |
| Source | /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerEdMode.cpp |
virtual bool ReceivedFocus
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport
&41;