Navigation
API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/UTemplateProjectDefs
- UTemplateProjectDefs::IsClassRename()
- UDefaultTemplateProjectDefs::IsClassRename()
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Classes/TemplateProjectDefs.h |
| Include | #include "TemplateProjectDefs.h" |
virtual bool IsClassRename
&40;
const FString & DestFilename,
const FString & SrcFilename,
const FString & FileExtension
&41; const
Remarks
Callback for each file rename, so class renames can be extracted