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API > API/Editor > API/Editor/GameProjectGeneration
| Name | UClassTemplateEditorSubsystem |
| Type | class |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/ClassTemplateEditorSubsystem.h |
| Include Path | #include "ClassTemplateEditorSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UClassTemplateEditorSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UClassTemplateEditorSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClassTemplateEditorSubsystem() |
ClassTemplateEditorSubsystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FTemplateRegistry | TMap< TWeakObjectPtr< const UClass >, TWeakObjectPtr< const UClassTemplate > > | ClassTemplateEditorSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TemplateRegistry | FTemplateRegistry | ClassTemplateEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsClassTemplate
(
const UClass* InClass |
Returns whether or not class has registered template. | ClassTemplateEditorSubsystem.h | |
virtual void Deinitialize() |
ClassTemplateEditorSubsystem.h | ||
const UClassTemplate * FindClassTemplate
(
const UClass* InClass |
Returns class template if one is registered. | ClassTemplateEditorSubsystem.h | |
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
ClassTemplateEditorSubsystem.h | ||
void RegisterTemplates() |
Registers all currently loaded template classes with the internal registry. | ClassTemplateEditorSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetEngineTemplateDirectory() |
Returns path to the directory containing all engine class templates. | ClassTemplateEditorSubsystem.h |