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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateProject () |
Updates the project file. | GameProjectUtils.h | |
static void UpdateProject
(
const FProjectDescriptorModifier& Modifier |
Updates the projects and modifies FProjectDescriptor accordingly to given modifier. | GameProjectUtils.h | |
static void UpdateProject
(
const TArray< FString >* StartupModuleNames |
Updates the projects, and optionally the modules names | GameProjectUtils.h |
UpdateProject()
Description
Updates the project file.
| Name | UpdateProject |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void UpdateProject()
UpdateProject(const FProjectDescriptorModifier &)
Description
Updates the projects and modifies FProjectDescriptor accordingly to given modifier.
| Name | UpdateProject |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void UpdateProject
(
const FProjectDescriptorModifier & Modifier
)
Parameters
| Name | Remarks |
|---|---|
| Modifier | Callback delegate that will modify the project descriptor accordingly. |
UpdateProject(const TArray< FString > *)
Description
Updates the projects, and optionally the modules names
| Name | UpdateProject |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static void UpdateProject
(
const TArray < FString > * StartupModuleNames
)
Parameters
| Name | Remarks |
|---|---|
| StartupModuleNames | if specified, replaces the existing module names with this version |