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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidBaseClassForCreation
(
const UClass* InClass, |
Returns true if the specified class is a valid base class for the given module | GameProjectUtils.h | |
static bool IsValidBaseClassForCreation
(
const UClass* InClass, |
Returns true if the specified class is a valid base class for any of the given modules | GameProjectUtils.h |
IsValidBaseClassForCreation(const UClass *, const FModuleContextInfo &)
Description
Returns true if the specified class is a valid base class for the given module
| Name | IsValidBaseClassForCreation |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidBaseClassForCreation
(
const UClass * InClass,
const FModuleContextInfo & InModuleInfo
)
IsValidBaseClassForCreation(const UClass *, const TArray< FModuleContextInfo > &)
Description
Returns true if the specified class is a valid base class for any of the given modules
| Name | IsValidBaseClassForCreation |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool IsValidBaseClassForCreation
(
const UClass * InClass,
const TArray < FModuleContextInfo > & InModuleInfoArray
)