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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GenerateBasicSourceCode
(
TArray< FString >& OutCreatedFiles, |
Creates the basic source code for a new project. On failure, OutFailReason will be populated. | GameProjectUtils.h | |
| Creates the basic source code for a new project. On failure, OutFailReason will be populated. | GameProjectUtils.h |
GenerateBasicSourceCode(TArray< FString > &, FText &)
Description
Creates the basic source code for a new project. On failure, OutFailReason will be populated.
| Name | GenerateBasicSourceCode |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GenerateBasicSourceCode
(
TArray < FString > & OutCreatedFiles,
FText & OutFailReason
)
GenerateBasicSourceCode(const FString &, const FString &, const FString &, TArray< FString > &, TArray< FString > &, FText &)
Description
Creates the basic source code for a new project. On failure, OutFailReason will be populated.
| Name | GenerateBasicSourceCode |
| Type | function |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
| Source | /Engine/Source/Editor/GameProjectGeneration/Private/GameProjectUtils.cpp |
static bool GenerateBasicSourceCode
(
const FString & NewProjectSourcePath,
const FString & NewProjectName,
const FString & NewProjectRoot,
TArray < FString > & OutGeneratedStartupModuleNames,
TArray < FString > & OutCreatedFiles,
FText & OutFailReason
)