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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
Reload status when adding new code to the project
| Name | EReloadStatus |
| Type | enum |
| Header File | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path | #include "GameProjectUtils.h" |
Syntax
enum EReloadStatus
{
Reloaded,
NotReloaded,
}
Values
| Name | Remarks |
|---|---|
| Reloaded | Code was built and reloaded |
| NotReloaded | Code was not reloaded |