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API > API/Editor > API/Editor/GameProjectGeneration > API/Editor/GameProjectGeneration/GameProjectUtils
References
| Module | GameProjectGeneration |
| Header | /Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include | #include "GameProjectUtils.h" |
Syntax
enum EReloadStatus
&123;
Reloaded,
NotReloaded,
&125;
Values
| Name | Description |
|---|---|
| Reloaded | Code was built and reloaded |
| NotReloaded | Code was not reloaded |
Remarks
Reload status when adding new code to the project