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API > API/Editor > API/Editor/GameProjectGeneration
| |
|
| Name |
FProjectInformation |
| Type |
struct |
| Header File |
/Engine/Source/Editor/GameProjectGeneration/Public/GameProjectUtils.h |
| Include Path |
#include "GameProjectUtils.h" |
Syntax
struct FProjectInformation
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bEnableXR |
TOptional< bool > |
These are all optional, because there is an additional state introduced by hiding the setting in the template. |
GameProjectUtils.h |
|
| bIsBlankTemplate |
bool |
|
GameProjectUtils.h |
|
| bIsEnterpriseProject |
bool |
|
GameProjectUtils.h |
|
| bShouldGenerateCode |
bool |
|
GameProjectUtils.h |
|
| DefaultGraphicsPerformance |
TOptional< EGraphicsPreset > |
|
GameProjectUtils.h |
|
| ProjectFilename |
FString |
|
GameProjectUtils.h |
|
| TargetedHardware |
TOptional< EHardwareClass > |
|
GameProjectUtils.h |
|
| TemplateCategory |
FName |
|
GameProjectUtils.h |
|
| TemplateFile |
FString |
|
GameProjectUtils.h |
|
| Variant |
FName |
|
GameProjectUtils.h |
|
Functions
Public